In CLI, capture logging from spawned server process. In compute shader, fix difficulty comparison of low bits, reduce workgroup size to 64, and update doc comments. In GPU, fix bug in load loop that checks for the GPU device, share bind group as static variable between pipelines, dispatch once on setup to compile and cache shader prior to actual work calls, save compute results in static variable to reduce memory footprint, lower timeout when tool is busy, allow difficulty of zero, eliminate a Math.random() call by implementing a sliding randomness value for the search seed, and throw an error if work to validate does not match nonce returned by compute result. In launch script, add max HTTP header size limit to protect server process. In test script, check more generate calls. In package, reduce run size of benchmark. In server, replace temp file for puppeteer page with intercepted HTTPS request to gain secure context for WebGPU, send logs over IPC to CLI, implement more constants for attack vector protection, add rate limiter using tokens per IP address, tweak error messaging, cache NanoPow library in puppeteer handle, split work calls by action for puppeteer evaluation, tweak puppeteer browser launch flags, and explicitly listen on localhost.