]> zoso.dev Git - nano-pow.git/commit
Benchmarking shows vec4 version actually ended up being slower, probably due to incre...
authorChris Duncan <chris@zoso.dev>
Wed, 5 Feb 2025 05:01:41 +0000 (21:01 -0800)
committerChris Duncan <chris@zoso.dev>
Wed, 5 Feb 2025 05:01:41 +0000 (21:01 -0800)
commit98db460d1d13a3580e8e1dc8c6c55f8d629bcc1f
treec7ceb84134b546f6084b0c8b291f6e0ae7860960
parent92fe12e34e7870a707a74ce45a5f22cc1b85b596
Benchmarking shows vec4 version actually ended up being slower, probably due to increased overhead and register pressure. Revert to vec2 implementation.
src/shaders/compute.wgsl