- Safari WebGPU performance was maintained between versions
- WebGL downsampling shader minimized readback lag and thus enabled much larger frames
- WebGPU improved dramatically on non-mobile platforms, almost halving frame times
+- Maximum WebGL canvas size varies
+ - Safari only supports up to 4096x4096
+ - Chromium supports up to 5760x5760
+ - Firefox supports up to a whopping 8192x8192 which actually makes it competitive with WebGPU
## All Results
*/
const BLAKE2B_IV_0 = vec2(0xF2BDC900u, 0x6A09E667u);
-/**
-* Numeric literal used in the finalization digest is the original value of the
-* first element of the initialization vector `blake2b_IV[0]` which in NanoPow
-* is initialized at vector component `v01.y`.
-*/
-const BLAKE2B_IV_0 = vec2(0xF2BDC900u, 0x6A09E667u);
-
/**
* Used to fill partial `m` vec4 constructions.
*/