}
/**
- * Reads pixels into the work buffer, checks every 4th pixel for the 'found'
- * byte, converts the subsequent 3 pixels with the nonce byte values to a hex
- * string, and returns the result.
+ * When a result is found by the `gl.query`, downsamples the texture to speed
+ * up the subsequent `readPixels` call, reads the pixels into the work buffer,
+ * checks every 4th pixel for the 'found' byte, converts the subsequent two
+ * pixels with the nonce byte values to a hex string, and returns the result.
*
- * @param workHex - Original nonce if provided for a validation call
+ * @param {string} [workHex] - Original nonce if provided for a validation call
* @returns Nonce as an 8-byte (16-char) hexadecimal string
*/
static #readResult (workHex?: string): string {