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libnemo.git
2025-01-13
Chris Duncan
Update nano-pow.
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2025-01-13
Chris Duncan
Replace pow now that it is published separately on...
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2025-01-13
Chris Duncan
Throw if NanoPow couldn't load.
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2025-01-13
Chris Duncan
Install nano-pow from npm.
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2025-01-12
Chris Duncan
Install NanoPow.
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2025-01-10
Chris Duncan
Test how max workgroup size with single dimension dispa...
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2025-01-09
Chris Duncan
Upload new bundle for testing.
ios
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2025-01-09
Chris Duncan
Confirm success of reinitialization after a device...
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2025-01-09
Chris Duncan
Seems like loss of this context was indeed the issue...
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2025-01-09
Chris Duncan
Context of this is lost when device is lost, so try...
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2025-01-09
Chris Duncan
Log buffer to troubleshoot iOS device loss.
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2025-01-09
Chris Duncan
Fix branch reference.
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2025-01-09
Chris Duncan
Start versioning bundle upload to try avoiding Safari...
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2025-01-09
Chris Duncan
Upload new bundle for testing iOS.
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2025-01-09
Chris Duncan
Try destroying buffers without optional chaining and...
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2025-01-09
Chris Duncan
Save some vertical space.
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2025-01-09
Chris Duncan
Upload bundle for platform testing.
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2025-01-09
Chris Duncan
Log a benchmark.
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2025-01-09
Chris Duncan
To reduce file size, delete original shader saved as...
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2025-01-09
Chris Duncan
Replace last if statements with select.
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2025-01-09
Chris Duncan
Replace if statements.
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2025-01-09
Chris Duncan
Start replacing if statement conditional branching...
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2025-01-09
Chris Duncan
Take another benchmark.
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2025-01-09
Chris Duncan
Deprecate G function.
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2025-01-09
Chris Duncan
Inline G mix round 11. Inlining complete.
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2025-01-09
Chris Duncan
Inline G mix round 10.
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2025-01-09
Chris Duncan
Whitespace.
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2025-01-09
Chris Duncan
Inline G mix round 9.
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2025-01-09
Chris Duncan
Take a benchmark.
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2025-01-09
Chris Duncan
Inline G mix round 8.
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2025-01-09
Chris Duncan
Inline G mix round 7.
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2025-01-09
Chris Duncan
Inline G mix round 6.
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2025-01-09
Chris Duncan
Inline G mix round 5 (halfway there).
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2025-01-09
Chris Duncan
Log another benchmark.
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2025-01-09
Chris Duncan
Substitute if statements in original G mix function...
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2025-01-09
Chris Duncan
Benchmark medium workload after inlining 5 rounds of...
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2025-01-09
Chris Duncan
Inline G mix round 4.
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2025-01-09
Chris Duncan
Inline G mix round 3.
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2025-01-09
Chris Duncan
Benchmark medium workload after inlining 3 rounds of...
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2025-01-09
Chris Duncan
Inline G mix round 2.
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2025-01-09
Chris Duncan
Remove semicolons from documentational comments so...
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2025-01-09
Chris Duncan
Inline G mix 7 of round 1.
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2025-01-09
Chris Duncan
Inline G mix 6 of round 1.
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2025-01-09
Chris Duncan
Inline G mix 5 of round 1.
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2025-01-09
Chris Duncan
Inline G mix 4 of round 1.
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2025-01-09
Chris Duncan
Inline G mix 3 of round 1.
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2025-01-09
Chris Duncan
Apply non-branching logic to original WebGL pow shader.
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2025-01-09
Chris Duncan
Commit if statement replacement with select function...
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2025-01-09
Chris Duncan
Inline G mis 2 of round 1.
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2025-01-09
Chris Duncan
Inline G mix 1 of round 1.
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2025-01-09
Chris Duncan
Inline G mix 0 of round 1.
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2025-01-09
Chris Duncan
If reset is called, cpuBuffer is destroyed, so it does...
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2025-01-09
Chris Duncan
Upload new bundle for testing.
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2025-01-09
Chris Duncan
Reset busy flag on device loss. Tighten try-catch block...
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2025-01-09
Chris Duncan
Add error handling to test page. Upload new bundle...
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2025-01-09
Chris Duncan
Implement busy flag to prevent concurrent initializatio...
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2025-01-08
Chris Duncan
Lay out inlining to all remaining rounds. New code...
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2025-01-08
Chris Duncan
Add some whitespace to better delineate the start and...
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2025-01-08
Chris Duncan
Upload new bundle for testing.
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2025-01-08
Chris Duncan
Remove unused default exports that are now included...
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2025-01-08
Chris Duncan
Adjust error handling to try catching iOS error with...
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2025-01-08
Chris Duncan
Tweak layout of web page used for platform testing.
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2025-01-08
Chris Duncan
Save another benchmark with improved geometric mean...
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2025-01-08
Chris Duncan
Improve geometric mean by using log approach.
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2025-01-08
Chris Duncan
Upload new bundle with inlined G round 0 for platform...
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2025-01-08
Chris Duncan
Benchmark a couple more times now that G round 0 is...
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2025-01-08
Chris Duncan
Inline G mix 7 of round 0.
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2025-01-08
Chris Duncan
Inline G mix 6 of round 0.
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2025-01-08
Chris Duncan
Inline G mix 5 of round 0.
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2025-01-08
Chris Duncan
Add a little more whitespace for legibility.
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2025-01-08
Chris Duncan
Inline G mix 4 of round 0.
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2025-01-08
Chris Duncan
Restore 6-hash pow test to check different hashes still...
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2025-01-08
Chris Duncan
Run a benchmark.
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2025-01-08
Chris Duncan
Inline G mix 3 of round 0.
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2025-01-08
Chris Duncan
Tweak comment.
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2025-01-08
Chris Duncan
Inline G mix 2 of round 0. Interestingly, we can skip...
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2025-01-08
Chris Duncan
Adjust mix round subheading comments.
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2025-01-08
Chris Duncan
Expand documentation of implementation details.
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2025-01-08
Chris Duncan
Skip some pow perf tests while inlining G mix function.
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2025-01-08
Chris Duncan
Inline G mix 1 of round 0.
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2025-01-08
Chris Duncan
Adjust section headings.
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2025-01-08
Chris Duncan
Inline G mix 0 of round 0.
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2025-01-08
Chris Duncan
Start setting up inline of function call 0 of round 0.
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2025-01-08
Chris Duncan
Add sectional comments to clearly delineate G mix round...
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2025-01-08
Chris Duncan
Remove comment relic.
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2025-01-08
Chris Duncan
Simplify imports with additional path mappings. Remove...
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2025-01-08
Chris Duncan
Overhaul project structure by separating NanoPow code...
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2025-01-08
Chris Duncan
Fix name references for pow objects.
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2025-01-08
Chris Duncan
Reorganize NanoPow into its own package.
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2025-01-08
Chris Duncan
Offload shader code to separate file.
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2025-01-08
Chris Duncan
Indicate units when bit shift constructing ID/
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2025-01-07
Chris Duncan
Upload new bundle for platform testing.
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2025-01-07
Chris Duncan
Implement device lost promise property to handle loss...
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2025-01-07
Chris Duncan
Upload new bundle for platform testing.
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2025-01-07
Chris Duncan
Fix class reference used for static members within...
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2025-01-07
Chris Duncan
Fix test page header.
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2025-01-07
Chris Duncan
Upload new bundle for platform testing.
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2025-01-07
Chris Duncan
Fix block perf test suite messages.
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2025-01-07
Chris Duncan
Extend time interval between check for GPU device to...
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2025-01-07
Chris Duncan
Couple more benchmarks.
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